The prompt of the deflector family says that the ball bounces on the deflectors until it comes to rest in the tray. Under this prompt the ball reaches the tray in 98–100% of the trackable videos of seven models, whether or not the contacts were right. The generated motion itself leads there less often: continued by the simulator from the state in which the ball leaves its last correct contact, it reaches the tray in 11–84% of the videos of six of these models, which exceed the simulator by 16–87 percentage points. We then generate the same scenes, first frames and seeds with a prompt that describes the scene and leaves the outcome unnamed. Tray arrival falls in all eight models, by 33 to 96 points. The excess over the simulator is then at most 27 points in every model, and in MiniMax-H3 and the two Seedance models it is gone. Wan 3.0 retains the most, with 67% arrival under the neutral prompt. The drawn tray by itself barely attracts the ball: when the tray is shifted, the landing point follows it by at most 0.42 of the shift, and with the tray removed no model brings the ball to rest where it was.